AI Insights · Timothy · October 2024
Top 5 io Games on Android in Slovenia, Q3 2024
Explore the performance trends of the top 5 io games on Android in Slovenia during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the io games category on Android in Slovenia saw varying performance trends across the top five applications. Data from Sensor Tower provides an insightful look into these trends, highlighting downloads, revenue, and weekly active users.
Snake Clash! from Supercent, Inc. experienced fluctuating revenue, initially reaching $10 in early July and peaking at $17 by the end of the month. However, the revenue dipped to $0 in early September before recovering to $11 by the end of the quarter. Downloads showed a gradual decline from 1.8K in July to 645 by September's end. Weekly active users also saw a slight decrease, moving from 5.3K to 4.2K over the quarter.
Paper.io 2 by VOODOO saw a notable spike in both downloads and weekly active users towards the end of the quarter. Downloads increased from 264 in early July to over 1.2K by late September. Active users followed a similar upward trajectory, growing from 1.1K to 3.9K by the quarter's close. Revenue for Paper.io 2 was modest, with some fluctuations, peaking at $11 in the final week of September.
Snake.io - Fun Snake .io Games from Kooapps Games maintained steady downloads, ranging from 265 to 450 throughout the quarter. The weekly active users showed a minor decline, starting at 3.7K in July and ending at 3.3K in September. This app did not generate any reported revenue during this period.
Mosquito.io also from Supercent, Inc., showed a decrease in downloads from 521 in late July to 177 by the end of September. Weekly active users followed a similar pattern, reducing from 823 in mid-July to 453 by September's end. Revenue data was not available for Mosquito.io during this quarter.
Lastly, Hole.io by VOODOO experienced a significant rise in downloads, particularly in September, jumping from 49 in early July to over 2K by the end of the quarter. This increase paralleled a surge in active users, who grew from 462 to an impressive 7.1K. Revenue showed a slight increase, peaking at $12 in the final week of September.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the io games market on Android in Slovenia during Q3 2024. For more detailed analytics and trends, Sensor Tower offers comprehensive data and analysis.